can't find package tcl3d 0.5.0
    while executing
"package require tcl3d 0.5.0"
    (in namespace eval "::request" script line 10)
    invoked from within
"namespace eval ::request $script"
    ("::try" body line 12)

OUTPUT BUFFER:

# NPS03_TexturedGeometry.tcl # # Original C++ code by Joseph Sullivan. # See http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials # for the original files. # # Modified for Tcl3D by Paul Obermeier 2009/03/20. # See www.tcl3d.org for the Tcl3D extension. package require tcl3d 0.5.0 # Font to be used in the Tk listbox. set gDemo(listFont) {-family {Courier} -size 10} # Window size. set gDemo(winWidth) 640 set gDemo(winHeight) 480 # Determine the directory and filename of this script. set gDemo(scriptFile) [info script] set gDemo(scriptDir) [file dirname $gDemo(scriptFile)] # Show errors occuring in the Togl callbacks. proc bgerror { msg } { puts "Error: $msg\n\n$::errorInfo" tk_messageBox -icon error -type ok -message "Error: $msg\n\n$::errorInfo" ExitProg } # Print info message into widget a the bottom of the window. proc PrintInfo { msg } { if { [winfo exists .fr.info] } { .fr.info configure -text $msg } } # Idle callback to redisplay the scene. proc Animate {} { .fr.toglwin postredisplay set ::animateId [tcl3dAfterIdle Animate] } proc StartAnimation {} { if { ! [info exists ::animateId] } { Animate } } proc StopAnimation {} { if { [info exists ::animateId] } { after cancel $::animateId unset ::animateId } } proc CreateCallback { toglwin } { } proc ReshapeCallback { toglwin { w -1 } { h -1 } } { set w [$toglwin width] set h [$toglwin height] # Propagate resize event to embedded OSG window. tcl3dOsgWindowResize $toglwin [tcl3dOsgGetOsgWin] $w $h } proc DisplayCallback { toglwin } { if { [viewer valid] } { viewer frame } $toglwin swapbuffers } proc Cleanup {} { uplevel #0 unset gDemo viewer -delete } proc ExitProg {} { exit } proc SaveOsgToFile {} { global gDemo set osgRoot [viewer getSceneData] set outFile [format "%s.osg" [file rootname $gDemo(scriptFile)]] # Create a name on the file system, if running from within a Starpack. set outFile [tcl3dGenExtName $outFile] puts "Saving scenegraph to file $outFile" if { ! [osgDB::writeNodeFile $osgRoot $outFile] } { puts "Failed to write scenegraph to file $outFile" } } proc CreateWidgets { osgwin } { global gDemo frame .fr pack .fr -expand 1 -fill both set toglwin .fr.toglwin togl $toglwin -width $gDemo(winWidth) -height $gDemo(winHeight) \ -double true -depth true -alpha true \ -createproc CreateCallback \ -reshapeproc ReshapeCallback \ -displayproc DisplayCallback listbox .fr.usage -font $::gDemo(listFont) -height 3 label .fr.info grid $toglwin -row 0 -column 0 -sticky news grid .fr.usage -row 1 -column 0 -sticky news grid .fr.info -row 2 -column 0 -sticky news grid rowconfigure .fr 0 -weight 1 grid columnconfigure .fr 0 -weight 1 wm title . "Tcl3D demo: Sullivan's OSG tutorial #3 (TexturedGeometry)" wm protocol . WM_DELETE_WINDOW "ExitProg" bind . "ExitProg" bind . "SaveOsgToFile" # Propagate key and mouse events to embedded OSG window. bind . "tcl3dOsgKeyPress $toglwin $osgwin %N" tcl3dOsgAddTrackballBindings $toglwin $osgwin .fr.usage insert end "Key-Escape Exit" .fr.usage insert end "Key-f Save SceneGraph to file" .fr.usage insert end "Mouse Trackball" .fr.usage configure -state disabled } # # Start of tutorial specific code. # proc createPyramid {} { osg::Geode pyramidGeode osg::Geometry pyramidGeometry pyramidGeode addDrawable pyramidGeometry # Specify the vertices osg::Vec3Array pyramidVertices pyramidVertices push [osg::Vec3 p1 0 0 0] ; # front left pyramidVertices push [osg::Vec3 p2 2 0 0] ; # front right pyramidVertices push [osg::Vec3 p3 2 2 0] ; # back right pyramidVertices push [osg::Vec3 p4 0 2 0] ; # back left pyramidVertices push [osg::Vec3 p5 1 1 2] ; # peak # Associate this set of vertices with the geometry associated with the # geode we added to the scene. pyramidGeometry setVertexArray pyramidVertices osg::DrawElementsUInt pyramidBase $::osg::PrimitiveSet_QUADS 0 pyramidBase push 3 pyramidBase push 2 pyramidBase push 1 pyramidBase push 0 pyramidGeometry addPrimitiveSet pyramidBase # Repeat the same for each of the four sides. Again, vertices are # specified in counter-clockwise order. osg::DrawElementsUInt pyramidFaceOne $::osg::PrimitiveSet_TRIANGLES 0 pyramidFaceOne push 0 pyramidFaceOne push 1 pyramidFaceOne push 4 pyramidGeometry addPrimitiveSet pyramidFaceOne osg::DrawElementsUInt pyramidFaceTwo $::osg::PrimitiveSet_TRIANGLES 0 pyramidFaceTwo push 1 pyramidFaceTwo push 2 pyramidFaceTwo push 4 pyramidGeometry addPrimitiveSet pyramidFaceTwo osg::DrawElementsUInt pyramidFaceThree $::osg::PrimitiveSet_TRIANGLES 0 pyramidFaceThree push 2 pyramidFaceThree push 3 pyramidFaceThree push 4 pyramidGeometry addPrimitiveSet pyramidFaceThree osg::DrawElementsUInt pyramidFaceFour $::osg::PrimitiveSet_TRIANGLES 0 pyramidFaceFour push 3 pyramidFaceFour push 0 pyramidFaceFour push 4 pyramidGeometry addPrimitiveSet pyramidFaceFour osg::Vec4Array colors colors push [osg::Vec4f col1 1.0 0.0 0.0 1.0] ; # index 0 red colors push [osg::Vec4f col2 0.0 1.0 0.0 1.0] ; # index 1 green colors push [osg::Vec4f col3 0.0 0.0 1.0 1.0] ; # index 2 blue colors push [osg::Vec4f col4 1.0 1.0 1.0 1.0] ; # index 3 white osg::UIntArray colorIndexArray colorIndexArray push 0 ; # vertex 0 assigned color array element 0 colorIndexArray push 1 ; # vertex 1 assigned color array element 1 colorIndexArray push 2 ; # vertex 2 assigned color array element 2 colorIndexArray push 3 ; # vertex 3 assigned color array element 3 colorIndexArray push 0 ; # vertex 4 assigned color array element 0 pyramidGeometry setColorArray colors pyramidGeometry setColorIndices colorIndexArray pyramidGeometry setColorBinding $::osg::Geometry_BIND_PER_VERTEX # Since the mapping from vertices to texture coordinates is 1:1, # we don't need to use an index array to map vertices to texture # coordinates. We can do it directly with the 'setTexCoordArray' # method of the Geometry class. # This method takes a variable that is an array of two dimensional # vectors (osg::Vec2). This variable needs to have the same # number of elements as our Geometry has vertices. Each array element # defines the texture coordinate for the cooresponding vertex in the # vertex array. osg::Vec2Array texcoords 5 texcoords set 0 [osg::Vec2 v1 0.00 0.0] ; # tex coord for vertex 0 texcoords set 1 [osg::Vec2 v2 0.25 0.0] ; # tex coord for vertex 1 texcoords set 2 [osg::Vec2 v3 0.50 0.0] ; # "" texcoords set 3 [osg::Vec2 v4 0.75 0.0] ; # "" texcoords set 4 [osg::Vec2 v5 0.50 1.0] ; # "" pyramidGeometry setTexCoordArray 0 texcoords return pyramidGeode } if { ! [tcl3dHaveOsg] } { tk_messageBox -icon warning -type ok -title "Missing Tcl3D module" \ -message "Sorry, no OpenSceneGraph library available." ExitProg } # We have the geometry ready. Now create the viewer and the Tk widgets. osgViewer::ViewerRef viewer [osgViewer::Viewer] # Declare a group to act as root node of a scene. osg::Group root set pyramidGeode [createPyramid] root addChild $pyramidGeode osg::Texture2D KLN89FaceTexture # protect from being optimized away as static state: KLN89FaceTexture setDataVariance $::osg::Object_DYNAMIC # load an image by reading a file. set imgFile [file join $::gDemo(scriptDir) "Data/Textures/KLN89FaceB.tga"] set klnFace [osgDB::readImageFile $imgFile] if { $klnFace eq "NULL" } { puts " couldn't find texture, quitting." exit -1 } # Assign the texture to the image we read from file. KLN89FaceTexture setImage $klnFace # Create a new StateSet with default settings. osg::StateSet stateOne # Assign texture unit 0 of our new StateSet to the texture # we just created and enable the texture. stateOne setTextureAttributeAndModes 0 KLN89FaceTexture $::osg::StateAttribute_ON # Associate this state set with the Geode that contains the pyramid. $pyramidGeode setStateSet stateOne # The final step is to set up and enter a simulation loop. viewer setSceneData root viewer setCameraManipulator [osgGA::TrackballManipulator] if { $argc >= 1 && [lindex $argv 0] eq "-viewer" } { # Only use the standard OSG viewer window without any Tk widgets. viewer setUpViewInWindow 50 50 500 400 viewer run exit 0 } # Use the OSG viewer inside a Togl widget. set osgwin [viewer setUpViewerAsEmbeddedInWindow 50 50 500 400] tcl3dOsgSetOsgWin $osgwin viewer realize CreateWidgets $osgwin PrintInfo [format "Running on %s %s with a %s (OSG %s, Tcl/Tk %s)" \ $tcl_platform(os) $tcl_platform(osVersion) \ [glGetString GL_RENDERER] \ [tcl3dOsgGetVersion] [info patchlevel]] if { [file tail [info script]] == [file tail $::argv0] } { # If started directly from tclsh or wish, then start animation. update StartAnimation }