can't find package tcl3d 0.5.0
    while executing
"package require tcl3d 0.5.0"
    (in namespace eval "::request" script line 10)
    invoked from within
"namespace eval ::request $script"
    ("::try" body line 12)

OUTPUT BUFFER:

# NPS06_SimpleHUD.tcl # # Original C++ code by Joseph Sullivan. # See http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials # for the original files. # # Modified for Tcl3D by Paul Obermeier 2009/03/20. # See www.tcl3d.org for the Tcl3D extension. package require tcl3d 0.5.0 # Font to be used in the Tk listbox. set gDemo(listFont) {-family {Courier} -size 10} # Window size. set gDemo(winWidth) 640 set gDemo(winHeight) 480 # Determine the directory and filename of this script. set gDemo(scriptFile) [info script] set gDemo(scriptDir) [file dirname $gDemo(scriptFile)] # Show errors occuring in the Togl callbacks. proc bgerror { msg } { puts "Error: $msg\n\n$::errorInfo" tk_messageBox -icon error -type ok -message "Error: $msg\n\n$::errorInfo" ExitProg } # Print info message into widget a the bottom of the window. proc PrintInfo { msg } { if { [winfo exists .fr.info] } { .fr.info configure -text $msg } } # Idle callback to redisplay the scene. proc Animate {} { .fr.toglwin postredisplay set ::animateId [tcl3dAfterIdle Animate] } proc StartAnimation {} { if { ! [info exists ::animateId] } { Animate } } proc StopAnimation {} { if { [info exists ::animateId] } { after cancel $::animateId unset ::animateId } } proc CreateCallback { toglwin } { } proc ReshapeCallback { toglwin { w -1 } { h -1 } } { set w [$toglwin width] set h [$toglwin height] # Propagate resize event to embedded OSG window. tcl3dOsgWindowResize $toglwin [tcl3dOsgGetOsgWin] $w $h } proc DisplayCallback { toglwin } { if { [viewer valid] } { viewer frame } $toglwin swapbuffers } proc Cleanup {} { uplevel #0 unset gDemo viewer -delete } proc ExitProg {} { exit } proc SaveOsgToFile {} { global gDemo set osgRoot [viewer getSceneData] set outFile [format "%s.osg" [file rootname $gDemo(scriptFile)]] # Create a name on the file system, if running from within a Starpack. set outFile [tcl3dGenExtName $outFile] puts "Saving scenegraph to file $outFile" if { ! [osgDB::writeNodeFile $osgRoot $outFile] } { puts "Failed to write scenegraph to file $outFile" } } proc CreateWidgets { osgwin } { global gDemo frame .fr pack .fr -expand 1 -fill both set toglwin .fr.toglwin togl $toglwin -width $gDemo(winWidth) -height $gDemo(winHeight) \ -double true -depth true -alpha true \ -createproc CreateCallback \ -reshapeproc ReshapeCallback \ -displayproc DisplayCallback listbox .fr.usage -font $::gDemo(listFont) -height 3 label .fr.info grid $toglwin -row 0 -column 0 -sticky news grid .fr.usage -row 1 -column 0 -sticky news grid .fr.info -row 2 -column 0 -sticky news grid rowconfigure .fr 0 -weight 1 grid columnconfigure .fr 0 -weight 1 wm title . "Tcl3D demo: Sullivan's OSG tutorial #6 (SimpleHUD)" wm protocol . WM_DELETE_WINDOW "ExitProg" bind . "ExitProg" bind . "SaveOsgToFile" # Propagate key and mouse events to embedded OSG window. bind . "tcl3dOsgKeyPress $toglwin $osgwin %N" tcl3dOsgAddTrackballBindings $toglwin $osgwin .fr.usage insert end "Key-Escape Exit" .fr.usage insert end "Key-f Save SceneGraph to file" .fr.usage insert end "Mouse Trackball" .fr.usage configure -state disabled } # # Start of tutorial specific code. # if { ! [tcl3dHaveOsg] } { tk_messageBox -icon warning -type ok -title "Missing Tcl3D module" \ -message "Sorry, no OpenSceneGraph library available." ExitProg } osg::Group root osg::PositionAttitudeTransform tankXform osg::Vec3d tankPosit osg::Geode HUDGeode osgText::Text textOne osgText::Text tankLabel osg::Projection HUDProjectionMatrix osgViewer::ViewerRef viewer [osgViewer::Viewer] set tankFile [file join $::gDemo(scriptDir) "Data/Models/t72-tank/t72-tank_des.flt"] set terrainFile [file join $::gDemo(scriptDir) "Data/Models/JoeDirt/JoeDirt.flt"] set tankNode [osgDB::readNodeFile $tankFile] set terrainNode [osgDB::readNodeFile $terrainFile] tankPosit set 5 5 8 tankXform setPosition tankPosit root addChild $terrainNode root addChild tankXform tankXform addChild $tankNode HUDProjectionMatrix setMatrix [osg::Matrixd_ortho2D 0 1024 0 768] osg::MatrixTransform HUDModelViewMatrix HUDModelViewMatrix setReferenceFrame $::osg::Transform_ABSOLUTE_RF HUDModelViewMatrix setMatrix [osg::Matrix identity] root addChild HUDProjectionMatrix HUDProjectionMatrix addChild HUDModelViewMatrix HUDModelViewMatrix addChild HUDGeode HUDGeode addDrawable textOne textOne setCharacterSize 25 textOne setFont "./Data/impact.ttf" textOne setText "Not so good" textOne setAxisAlignment $::osgText::Text_SCREEN textOne setPosition [osg::Vec3 v1 242 165 1] textOne setColor [osg::Vec4 v2 1 0 0 1] tankLabel setCharacterSize 2 tankLabel setFont "./Data/impact.ttf" tankLabel setText "Tank #1" tankLabel setAxisAlignment $::osgText::Text_SCREEN tankLabel setDrawMode [expr $::osgText::Text_TEXT | \ $::osgText::Text_ALIGNMENT | \ $::osgText::Text_BOUNDINGBOX] tankLabel setAlignment $::osgText::Text_CENTER_TOP tankLabel setPosition [osg::Vec3 v3 0 0 4] tankLabel setColor [osg::Vec4 v4 1 1 1 1] osg::Geode tankLabelGeode tankLabelGeode addDrawable tankLabel tankXform addChild tankLabelGeode osg::Geometry HUDBackgroundGeometry osg::Vec3Array HUDBackgroundVertices HUDBackgroundVertices push [osg::Vec3 p1 0 0 0.8] HUDBackgroundVertices push [osg::Vec3 p2 1024 0 0.8] HUDBackgroundVertices push [osg::Vec3 p3 1024 200 0.8] HUDBackgroundVertices push [osg::Vec3 p4 0 200 0.8] osg::DrawElementsUInt HUDBackgroundIndices $::osg::PrimitiveSet_POLYGON 0 HUDBackgroundIndices push 0 HUDBackgroundIndices push 1 HUDBackgroundIndices push 2 HUDBackgroundIndices push 3 osg::Vec4Array HUDcolors HUDcolors push [osg::Vec4 c1 0.8 0.8 0.8 0.5] osg::Vec2Array texcoords 4 texcoords set 0 [osg::Vec2 v1 0.0 0.0] texcoords set 1 [osg::Vec2 v2 1.0 0.0] texcoords set 2 [osg::Vec2 v3 1.0 1.0] texcoords set 3 [osg::Vec2 v4 0.0 1.0] HUDBackgroundGeometry setTexCoordArray 0 texcoords # set up the texture state. osg::Texture2D HUDTexture # protect from being optimized away as static state. HUDTexture setDataVariance $::osg::Object_DYNAMIC HUDTexture setImage [osgDB::readImageFile "./Data/Textures/sky.bmp"] osg::Vec3Array HUDnormals HUDnormals push [osg::Vec3 h1 0.0 0.0 1.0] HUDBackgroundGeometry setNormalArray HUDnormals HUDBackgroundGeometry setNormalBinding $::osg::Geometry_BIND_OVERALL HUDGeode addDrawable HUDBackgroundGeometry HUDBackgroundGeometry addPrimitiveSet HUDBackgroundIndices HUDBackgroundGeometry setVertexArray HUDBackgroundVertices HUDBackgroundGeometry setColorArray HUDcolors HUDBackgroundGeometry setColorBinding $::osg::Geometry_BIND_OVERALL osg::StateSet HUDStateSet HUDGeode setStateSet HUDStateSet HUDStateSet setRenderBinDetails 11 "DepthSortedBin" HUDStateSet setMode $GL_BLEND $::osg::StateAttribute_ON HUDStateSet setMode $GL_DEPTH_TEST $::osg::StateAttribute_OFF HUDStateSet setRenderingHint $::osg::StateSet_TRANSPARENT_BIN HUDStateSet setTextureAttributeAndModes 0 HUDTexture $::osg::StateAttribute_ON osgUtil::RenderBin HUDBin $::osgUtil::RenderBin_SORT_BACK_TO_FRONT viewer setSceneData root viewer setCameraManipulator [osgGA::TrackballManipulator] if { $argc >= 1 && [lindex $argv 0] eq "-viewer" } { # Only use the standard OSG viewer window without any Tk widgets. viewer setUpViewInWindow 50 50 500 400 viewer run exit 0 } # Use the OSG viewer inside a Togl widget. set osgwin [viewer setUpViewerAsEmbeddedInWindow 50 50 500 400] tcl3dOsgSetOsgWin $osgwin viewer realize CreateWidgets $osgwin PrintInfo [format "Running on %s %s with a %s (OSG %s, Tcl/Tk %s)" \ $tcl_platform(os) $tcl_platform(osVersion) \ [glGetString GL_RENDERER] \ [tcl3dOsgGetVersion] [info patchlevel]] if { [file tail [info script]] == [file tail $::argv0] } { # If started directly from tclsh or wish, then start animation. update StartAnimation }