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# GL_Blending.tcl # # Tutorial from www.GameProgrammer.org # Blending demo # # Original code Copyright 2005 by Vahid Kazemi # # Modified for Tcl3D by Paul Obermeier 2006/09/12 # See www.tcl3d.org for the Tcl3D extension. package require Img 1.3 package require tcl3d 0.3.2 # Font to be used in the Tk listbox. set listFont {-family {Courier} -size 10} # Determine the directory of this script. set g_scriptDir [file dirname [info script]] # Window size. set winWidth 640 set winHeight 480 # Storage for 1 texture set texId [tcl3dVector GLuint 1] # Show errors occuring in the Togl callbacks. proc bgerror { msg } { tk_messageBox -icon error -type ok -message "Error: $msg\n\n$::errorInfo" ExitProg } # Print info message into widget a the bottom of the window. proc PrintInfo { msg } { if { [winfo exists .fr.info] } { .fr.info configure -text $msg } } proc LoadImage { imgName numChans } { if { $numChans != 3 && $numChans != 4 } { error "Error: Only 3 or 4 channels allowed ($numChans supplied)" } set texName [file join $::g_scriptDir $imgName] set retVal [catch {set phImg [image create photo -file $texName]} err1] if { $retVal != 0 } { error "Error reading image $texName ($err1)" } else { set w [image width $phImg] set h [image height $phImg] set texImg [tcl3dVectorFromPhoto $phImg $numChans] image delete $phImg } return [list $texImg $w $h] } proc LoadTextureWithAlphaMask { imgName maskName } { set imgInfo [LoadImage $maskName 3] set imgData [lindex $imgInfo 0] set imgWidth [lindex $imgInfo 1] set imgHeight [lindex $imgInfo 2] set finalImg [tcl3dVector GLubyte [expr $imgWidth * $imgHeight * 4]] # Copy red channel (0) into alpha channel (3) of finalImg tcl3dVectorCopyChannel $imgData $finalImg 0 3 $imgWidth $imgHeight 3 4 $imgData delete set imgInfo [LoadImage $imgName 3] set imgData [lindex $imgInfo 0] # Copy red/green/blue channels into corresponding channels of finalImg tcl3dVectorCopyChannel $imgData $finalImg 0 0 $imgWidth $imgHeight 3 4 tcl3dVectorCopyChannel $imgData $finalImg 1 1 $imgWidth $imgHeight 3 4 tcl3dVectorCopyChannel $imgData $finalImg 2 2 $imgWidth $imgHeight 3 4 $imgData delete glGenTextures 1 $::texId glBindTexture GL_TEXTURE_2D [$::texId get 0] glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER $::GL_LINEAR glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER $::GL_LINEAR glTexImage2D GL_TEXTURE_2D 0 $::GL_RGBA $imgWidth $imgHeight \ 0 GL_RGBA GL_UNSIGNED_BYTE $finalImg $finalImg delete } # The Togl callback function called when window is resized. proc ReshapeCallback { toglwin { w -1 } { h -1 } } { set w [$toglwin width] set h [$toglwin height] glViewport 0 0 $w $h } # The Togl callback function called when window is created. proc CreateCallback { toglwin } { glEnable GL_BLEND glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA glEnable GL_TEXTURE_2D LoadTextureWithAlphaMask "texture.bmp" "mask.bmp" glClearColor 0 0.5 0.0 1 } # The Togl callback function for rendering a frame. proc DisplayCallback { toglwin } { glClear GL_COLOR_BUFFER_BIT # Viewport command is not really needed, but has been inserted for # Mac OSX. Presentation framework (Tk) does not send a reshape event, # when switching from one demo to another. glViewport 0 0 [$toglwin width] [$toglwin height] glColor3f 1 1 1 glBindTexture GL_TEXTURE_2D [$::texId get 0] glBegin GL_QUADS glTexCoord2f 0 0 ; glVertex2f -0.8 -0.8 glTexCoord2f 1 0 ; glVertex2f 0.8 -0.8 glTexCoord2f 1 1 ; glVertex2f 0.8 0.8 glTexCoord2f 0 1 ; glVertex2f -0.8 0.8 glEnd glFlush } # Put all exit related code here. proc ExitProg {} { exit } # Create the OpenGL window and some Tk helper widgets. proc CreateWindow {} { frame .fr pack .fr -expand 1 -fill both # Create Our OpenGL Window togl .fr.toglwin -width $::winWidth -height $::winHeight \ -createproc CreateCallback \ -reshapeproc ReshapeCallback \ -displayproc DisplayCallback listbox .fr.usage -font $::listFont -height 1 label .fr.info grid .fr.toglwin -row 0 -column 0 -sticky news grid .fr.usage -row 1 -column 0 -sticky news grid .fr.info -row 2 -column 0 -sticky news grid rowconfigure .fr 0 -weight 1 grid columnconfigure .fr 0 -weight 1 wm title . "Tcl3D demo: GameProgrammer.org Tutorial GL_Blending" # Watch For ESC Key And Quit Messages wm protocol . WM_DELETE_WINDOW "ExitProg" bind .