OUTPUT BUFFER:
# GL_Viewing.tcl # # Tutorial from www.GameProgrammer.org # Viewing and Transformations. # # Original code Copyright 2004 by Vahid Kazemi # # Modified for Tcl3D by Paul Obermeier 2006/09/11 # See www.tcl3d.org for the Tcl3D extension. package require tcl3d 0.5.0 # Font to be used in the Tk listbox. set listFont {-family {Courier} -size 10} # Window size. set winWidth 640 set winHeight 480 set rot 0.0 set rotIncr 1.0 set scl 1.0 # Show errors occuring in the Togl callbacks. proc bgerror { msg } { tk_messageBox -icon error -type ok -message "Error: $msg\n\n$::errorInfo" ExitProg } # Print info message into widget a the bottom of the window. proc PrintInfo { msg } { if { [winfo exists .fr.info] } { .fr.info configure -text $msg } } proc DrawCube {} { # Colorful Quad glBegin GL_QUAD_STRIP glColor3f 1 0 0 glVertex3f -0.5 -0.5 -0.5 glVertex3f 0.5 -0.5 -0.5 glColor3f 1 1 0 glVertex3f -0.5 0.5 -0.5 glVertex3f 0.5 0.5 -0.5 glColor3f 0 1 0 glVertex3f -0.5 0.5 0.5 glVertex3f 0.5 0.5 0.5 glColor3f 0 1 1 glVertex3f -0.5 -0.5 0.5 glVertex3f 0.5 -0.5 0.5 glColor3f 1 0 1 glVertex3f -0.5 -0.5 -0.5 glVertex3f 0.5 -0.5 -0.5 glEnd glColor3f 0 0 1 glBegin GL_QUADS glVertex3f -0.5 -0.5 -0.5 glVertex3f -0.5 0.5 -0.5 glVertex3f -0.5 0.5 0.5 glVertex3f -0.5 -0.5 0.5 glVertex3f 0.5 -0.5 -0.5 glVertex3f 0.5 0.5 -0.5 glVertex3f 0.5 0.5 0.5 glVertex3f 0.5 -0.5 0.5 glEnd glMatrixMode GL_PROJECTION glLoadIdentity gluPerspective 90.0 1.3 0.1 1000.0 glMatrixMode GL_MODELVIEW } # The Togl callback function called when window is resized. proc ReshapeCallback { toglwin { w -1 } { h -1 } } { set w [$toglwin width] set h [$toglwin height] glViewport 0 0 $w $h } # The Togl callback function called when window is created. proc CreateCallback { toglwin } { glEnable GL_DEPTH_TEST glShadeModel GL_FLAT } # The Togl callback function for rendering a frame. proc DisplayCallback { toglwin } { glClear [expr $::GL_COLOR_BUFFER_BIT | $::GL_DEPTH_BUFFER_BIT] # Viewport command is not really needed, but has been inserted for # Mac OSX. Presentation framework (Tk) does not send a reshape event, # when switching from one demo to another. glViewport 0 0 [$toglwin width] [$toglwin height] if { [info exists ::animateId] } { set ::rot [expr {$::rot + $::rotIncr}] set ::scl [expr {sin ($::rot/100.0)+1.1}] } glLoadIdentity glTranslatef 0 0 -4 glPushMatrix glTranslatef -2 -2 0 glRotatef $::rot 1.0 0.5 0.0 DrawCube glPopMatrix glPushMatrix glTranslatef 2 -2 0 glRotatef $::rot 1.0 -0.5 0.5 DrawCube glPopMatrix glPushMatrix glTranslatef 2 2 0 glRotatef $::rot 0.0 0.5 -1.0 DrawCube glPopMatrix glPushMatrix glTranslatef -2 2 0 glRotatef $::rot 1.0 -0.5 1.0 DrawCube glPopMatrix glPushMatrix glScalef $::scl $::scl $::scl glRotatef $::rot -0.5 1.0 0.0 DrawCube glPopMatrix $toglwin swapbuffers } # Put all exit related code here. proc ExitProg {} { exit } proc Animate {} { .fr.toglwin postredisplay set ::animateId [tcl3dAfterIdle Animate] } proc StartAnimation {} { if { ! [info exists ::animateId] } { Animate } } proc StopAnimation {} { if { [info exists ::animateId] } { after cancel $::animateId unset ::animateId } } # Create the OpenGL window and some Tk helper widgets. proc CreateWindow {} { frame .fr pack .fr -expand 1 -fill both # Create Our OpenGL Window togl .fr.toglwin -width $::winWidth -height $::winHeight \ -swapinterval 1 \ -double true -depth true \ -createproc CreateCallback \ -reshapeproc ReshapeCallback \ -displayproc DisplayCallback listbox .fr.usage -font $::listFont -height 2 label .fr.info grid .fr.toglwin -row 0 -column 0 -sticky news grid .fr.usage -row 1 -column 0 -sticky news grid .fr.info -row 2 -column 0 -sticky news grid rowconfigure .fr 0 -weight 1 grid columnconfigure .fr 0 -weight 1 wm title . "Tcl3D demo: GameProgrammer.org Tutorial GL_Viewing" # Watch For ESC Key And Quit Messages wm protocol . WM_DELETE_WINDOW "ExitProg" bind .