can't find package tcl3d 0.5.0
    while executing
"package require tcl3d 0.5.0"
    (in namespace eval "::request" script line 12)
    invoked from within
"namespace eval ::request $script"
    ("::try" body line 12)

OUTPUT BUFFER:

# Lesson25.tcl # # Piotr Cieslak & NeHe's Morphing Points Tutorial # # This Code Was Created By Pet & Commented/Cleaned Up By Jeff Molofee # If You've Found This Code Useful, Please Let Me Know. # Visit NeHe Productions At http://nehe.gamedev.net # # Modified for Tcl3D by Paul Obermeier 2007/03/03 # See www.tcl3d.org for the Tcl3D extension. package require tcl3d 0.5.0 # Font to be used in the Tk listbox. set gDemo(listFont) {-family {Courier} -size 10} # Determine the directory of this script. set gDemo(scriptDir) [file dirname [info script]] # Display mode. set gDemo(fullScreen) true # Window size. set gDemo(winWidth) 640 set gDemo(winHeight) 480 set gDemo(xrot) 0.0 ; # X Rotation set gDemo(yrot) 0.0 ; # Y Rotation set gDemo(zrot) 0.0 ; # Z Rotation set gDemo(xspeed) 0.1 ; # X Spin Speed set gDemo(yspeed) 0.1 ; # Y Spin Speed set gDemo(zspeed) 0.0 ; # Z Spin Speed set gDemo(cx) 0.0 ; # X Position set gDemo(cy) 0.0 ; # Y Position set gDemo(cz) -15.0 ; # Z Position set gDemo(key) 1 ; # Used To Make Sure Same Morph Key Is Not Pressed set gDemo(step) 0 ; # Step Counter set gDemo(steps) 200 ; # Maximum Number Of Steps set gDemo(morph) false ; # Default morph To False (Not Morphing) set gDemo(maxver) 0 ; # Will Eventually Hold The Maximum Number Of Vertices # Show errors occuring in the Togl callbacks. proc bgerror { msg } { tk_messageBox -icon error -type ok -message "Error: $msg\n\n$::errorInfo" ExitProg } # Print info message into widget a the bottom of the window. proc PrintInfo { msg } { if { [winfo exists .fr.info] } { .fr.info configure -text $msg } } proc SetFullScreenMode { win } { set sh [winfo screenheight $win] set sw [winfo screenwidth $win] wm minsize $win $sw $sh wm maxsize $win $sw $sh set fmtStr [format "%dx%d+0+0" $sw $sh] wm geometry $win $fmtStr wm overrideredirect $win 1 focus -force $win } proc SetWindowMode { win w h } { set sh [winfo screenheight $win] set sw [winfo screenwidth $win] wm minsize $win 10 10 wm maxsize $win $sw $sh set fmtStr [format "%dx%d+0+25" $w $h] wm geometry $win $fmtStr wm overrideredirect $win 0 focus -force $win } # Toggle between windowing and fullscreen mode. proc ToggleWindowMode {} { if { $::gDemo(fullScreen) } { SetFullScreenMode . set ::gDemo(fullScreen) false } else { SetWindowMode . $::gDemo(winWidth) $::gDemo(winHeight) set ::gDemo(fullScreen) true } } proc Reset {} { global gDemo set gDemo(xrot) 0.0 set gDemo(yrot) 0.0 set gDemo(zrot) 0.0 set gDemo(xspeed) 0.0 set gDemo(yspeed) 0.0 set gDemo(zspeed) 0.0 set gDemo(cx) 0.0 set gDemo(cy) 0.0 set gDemo(cz) -15.0 .fr.toglwin postredisplay } # Set z speed. proc SetZSpeed { val } { set ::gDemo(zspeed) [expr {$::gDemo(zspeed) + $val}] .fr.toglwin postredisplay } # Set y speed. proc SetYSpeed { val } { set ::gDemo(yspeed) [expr {$::gDemo(yspeed) + $val}] .fr.toglwin postredisplay } # Set x speed. proc SetXSpeed { val } { set ::gDemo(xspeed) [expr {$::gDemo(xspeed) + $val}] .fr.toglwin postredisplay } # Set z position. proc SetZPos { val } { set ::gDemo(cz) [expr {$::gDemo(cz) + $val}] .fr.toglwin postredisplay } # Set y position. proc SetYPos { val } { set ::gDemo(cy) [expr {$::gDemo(cy) + $val}] .fr.toglwin postredisplay } # Set x position. proc SetXPos { val } { set ::gDemo(cx) [expr {$::gDemo(cx) + $val}] .fr.toglwin postredisplay } # Switch between morphing algorithms. proc SwitchMorph { key } { global gDemo if { $key == 1 && $gDemo(key) != 1 && !$gDemo(morph) } { set gDemo(key) 1 set gDemo(morph) true set gDemo(dest) 1 } if { $key == 2 && $gDemo(key) != 2 && !$gDemo(morph) } { set gDemo(key) 2 set gDemo(morph) true set gDemo(dest) 2 } if { $key == 3 && $gDemo(key) != 3 && !$gDemo(morph) } { set gDemo(key) 3 set gDemo(morph) true set gDemo(dest) 3 } if { $key == 4 && $gDemo(key) != 4 && !$gDemo(morph) } { set gDemo(key) 4 set gDemo(morph) true set gDemo(dest) 4 } } proc readstr { fp } { while { 1 } { gets $fp line # Empty line or comment: Read next line if { ($line eq "") || ([string index $line 0] eq "/") } { continue } else { break } } return $line } # Loads Object Number k From File (name) proc objload {name k } { global gObjects gDemo set fileName [file join $::gDemo(scriptDir) "Data" $name] set filein [open $fileName r] set oneline [readstr $filein] scan $oneline "Vertices: %d" ver set gObjects($k,verts) $ver for { set i 0 } { $i < $ver } { incr i } { set oneline [readstr $filein] scan $oneline "%f %f %f" rx ry rz lappend gObjects($k,points) [list $rx $ry $rz] } close $filein # Keeps Track Of Highest Number Of Vertices Used In Any Of The Objects if { $ver > $gDemo(maxver) } { set gDemo(maxver) $ver } } # Calculates Movement Of Points During Morphing # This Makes Points Move At A Speed So They All Get To Their # Destination At The Same Time proc calculate { i sour dest } { global gObjects gDemo set sourPoint [lindex $gObjects($sour,points) $i] set destPoint [lindex $gObjects($dest,points) $i] set x [expr {([lindex $sourPoint 0] - [lindex $destPoint 0]) / $gDemo(steps)}] set y [expr {([lindex $sourPoint 1] - [lindex $destPoint 1]) / $gDemo(steps)}] set z [expr {([lindex $sourPoint 2] - [lindex $destPoint 2]) / $gDemo(steps)}] return [list $x $y $z] } # Resize And Initialize The GL Window proc ReshapeCallback { toglwin { w -1 } { h -1 } } { set w [$toglwin width] set h [$toglwin height] glViewport 0 0 $w $h ; # Reset The Current Viewport glMatrixMode GL_PROJECTION ; # Select The Projection Matrix glLoadIdentity ; # Reset The Projection Matrix # Calculate The Aspect Ratio Of The Window gluPerspective 45.0 [expr double($w)/double($h)] 0.1 100.0 glMatrixMode GL_MODELVIEW ; # Select The Modelview Matrix glLoadIdentity ; # Reset The Modelview Matrix set ::gDemo(winWidth) $w set ::gDemo(winHeight) $h } # All Setup For OpenGL Goes Here proc CreateCallback { toglwin } { global gObjects gDemo glBlendFunc GL_SRC_ALPHA GL_ONE ; # Set The Blending Function For Translucency glClearColor 0.0 0.0 0.0 0.0 ; # This Will Clear The Background Color To Black glClearDepth 1.0 ; # Enables Clearing Of The Depth Buffer glDepthFunc GL_LESS ; # The Type Of Depth Test To Do glEnable GL_DEPTH_TEST ; # Enables Depth Testing glShadeModel GL_SMOOTH ; # Enables Smooth Color Shading glHint GL_PERSPECTIVE_CORRECTION_HINT GL_NICEST ; # Really Nice Perspective Calculations set gDemo(maxver) 0 ; # Sets Max Vertices To 0 By Default objload "Sphere.txt" 1 ; # Load First Object Into List gObjects(1,points) objload "Torus.txt" 2 ; # Load Second Object Into List gObjects(2,points) objload "Tube.txt" 3 ; # Load Third Object Into List gObjects(3,points) # Fourth Object Gets Random Values for { set i 0 } { $i < 486 } { incr i } { set x [expr (int(14000*rand())/1000)-7] ; # Random Float Value From -7 to 7 set y [expr (int(14000*rand())/1000)-7] ; # Random Float Value From -7 to 7 set z [expr (int(14000*rand())/1000)-7] ; # Random Float Value From -7 to 7 lappend gObjects(4,points) [list $x $y $z] } # Load sphere.txt Object Into Helper (Used As Starting Point) objload "Sphere.txt" "helper" # Source & Destination Are Set To Equal First Object set gDemo(sour) 1 set gDemo(dest) 1 } proc Animate {} { .fr.toglwin postredisplay set ::animateId [tcl3dAfterIdle Animate] } proc StartAnimation {} { if { ! [info exists ::animateId] } { Animate } } proc StopAnimation {} { if { [info exists ::animateId] } { after cancel $::animateId unset ::animateId } } # Here's Where We Do All The Drawing proc DisplayCallback { toglwin } { global gObjects gDemo # Clear Screen And Depth Buffer glClear [expr $::GL_COLOR_BUFFER_BIT | $::GL_DEPTH_BUFFER_BIT] # Viewport command is not really needed, but has been inserted for # Mac OSX. Presentation framework (Tk) does not send a reshape event, # when switching from one demo to another. glViewport 0 0 [$toglwin width] [$toglwin height] glLoadIdentity glTranslatef $gDemo(cx) $gDemo(cy) $gDemo(cz) glRotatef $gDemo(xrot) 1 0 0 glRotatef $gDemo(yrot) 0 1 0 glRotatef $gDemo(zrot) 0 0 1 if { [info exists ::animateId] } { # Increase xrot,yrot & zrot by xspeed, yspeed & zspeed set gDemo(xrot) [expr {$gDemo(xrot) + $gDemo(xspeed)}] set gDemo(yrot) [expr {$gDemo(yrot) + $gDemo(yspeed)}] set gDemo(zrot) [expr {$gDemo(zrot) + $gDemo(zspeed)}] } glBegin GL_POINTS for { set i 0 } { $i < $gObjects(1,verts) } { incr i } { # Loop Through All The Verts Of morph1 (All Objects Have # The Same Amount Of Verts For Simplicity, Could Use maxver Also) # If morph Is True Calculate Movement Otherwise Movement=0 if { $gDemo(morph) } { set q [calculate $i $gDemo(sour) $gDemo(dest)] } else { set q [list 0.0 0.0 0.0] } set helpTmp [lindex $gObjects(helper,points) $i] set tx [expr {[lindex $helpTmp 0] - [lindex $q 0]}] set ty [expr {[lindex $helpTmp 1] - [lindex $q 1]}] set tz [expr {[lindex $helpTmp 2] - [lindex $q 2]}] lset gObjects(helper,points) $i [list $tx $ty $tz] glColor3f 0 1 1 ; # Set Color To A Bright Shade Of Off Blue glVertex3f $tx $ty $tz ; # Draw A Point At The Current Temp Values (Vertex) glColor3f 0 0.5 1 ; # Darken Color A Bit # Calculate Two Positions Ahead set tx [expr {$tx - 2* [lindex $q 0]}] set ty [expr {$ty - 2* [lindex $q 1]}] set ty [expr {$ty - 2* [lindex $q 1]}] glVertex3f $tx $ty $tz ; # Draw A Second Point At The Newly Calculate Position glColor3f 0 0 1 ; # Set Color To A Very Dark Blue # Calculate Two More Positions Ahead set tx [expr {$tx - 2* [lindex $q 0]}] set ty [expr {$ty - 2* [lindex $q 1]}] set ty [expr {$ty - 2* [lindex $q 1]}] glVertex3f $tx $ty $tz ; # Draw A Third Point At The Second New Position } glEnd # If We're Morphing And We Haven't Gone Through All 200 Steps Increase Our Step Counter # Otherwise Set Morphing To False, Make Source=Destination And Set The Step Counter Back To Zero. if { $gDemo(morph) && $gDemo(step) <= $gDemo(steps) } { incr gDemo(step) } else { set gDemo(morph) false set gDemo(sour) $gDemo(dest) set gDemo(step) 0 } $toglwin swapbuffers } proc Cleanup {} { global gObjects gDemo catch { unset gObjects } catch { unset gDemo } } # Put all exit related code here. proc ExitProg {} { exit } # Create the OpenGL window and some Tk helper widgets. proc CreateWindow {} { frame .fr pack .fr -expand 1 -fill both # Create Our OpenGL Window togl .fr.toglwin -width $::gDemo(winWidth) -height $::gDemo(winHeight) \ -double true -depth true \ -createproc CreateCallback \ -reshapeproc ReshapeCallback \ -displayproc DisplayCallback listbox .fr.usage -font $::gDemo(listFont) -height 11 label .fr.info grid .fr.toglwin -row 0 -column 0 -sticky news grid .fr.usage -row 1 -column 0 -sticky news grid .fr.info -row 2 -column 0 -sticky news grid rowconfigure .fr 0 -weight 1 grid columnconfigure .fr 0 -weight 1 wm title . "Tcl3D demo: Piotr Cieslak & NeHe's Morphing Points Tutorial (Lesson 25)" # Watch For ESC Key And Quit Messages wm protocol . WM_DELETE_WINDOW "ExitProg" bind . "ExitProg" bind . "ToggleWindowMode" bind . "SetXSpeed 0.01" bind . "SetXSpeed -0.01" bind . "SetYSpeed 0.01" bind . "SetYSpeed -0.01" bind . "SetZSpeed 0.01" bind . "SetZSpeed -0.01" bind . "SetXPos -0.1" bind . "SetXPos 0.1" bind . "SetYPos -0.1" bind . "SetYPos 0.1" bind . "SetZPos -0.1" bind . "SetZPos 0.1" bind . "SwitchMorph 1" bind . "SwitchMorph 2" bind . "SwitchMorph 3" bind . "SwitchMorph 4" bind . "Reset" bind .fr.toglwin <1> "StartAnimation" bind .fr.toglwin <2> "StopAnimation" bind .fr.toglwin <3> "StopAnimation" bind .fr.toglwin "StopAnimation" .fr.usage insert end "Key-Escape Exit" .fr.usage insert end "Key-F1 Toggle window mode" .fr.usage insert end "Key-Up|Down Decrease|Increase x speed" .fr.usage insert end "Key-Left|Right Decrease|Increase y speed" .fr.usage insert end "Key-Next|Prior Decrease|Increase z speed" .fr.usage insert end "Key-a|d Decrease|Increase x position" .fr.usage insert end "Key-s|w Decrease|Increase y position" .fr.usage insert end "Key-q|z Decrease|Increase z position" .fr.usage insert end "Key-1|2|3|4 Toggle morphs" .fr.usage insert end "Key-r Reset position and rotation" .fr.usage insert end "Mouse-L|MR Start|Stop animation" .fr.usage configure -state disabled } CreateWindow PrintInfo [format "Running on %s with a %s (OpenGL %s, Tcl %s)" \ $tcl_platform(os) [glGetString GL_RENDERER] \ [glGetString GL_VERSION] [info patchlevel]] if { [file tail [info script]] == [file tail $::argv0] } { # If started directly from tclsh or wish, then start animation. update StartAnimation }