can't find package tcl3d 0.3.3
    while executing
"package require tcl3d 0.3.3"
    (in namespace eval "::request" script line 15)
    invoked from within
"namespace eval ::request $script"
    ("::try" body line 12)

OUTPUT BUFFER:

# dof.tcl # # An example of the OpenGL red book modified to work with Tcl3D. # The original C sources are Copyright (c) 1993-2003, Silicon Graphics, Inc. # The Tcl3D sources are Copyright (c) 2005, Paul Obermeier. # See file LICENSE for complete license information. # # This program demonstrates use of the accumulation buffer to # create an out-of-focus depth-of-field effect. The teapots # are drawn several times into the accumulation buffer. The # viewing volume is jittered, except at the focal point, where # the viewing volume is at the same position, each time. In # this case, the gold teapot remains in focus. package require tcl3d 0.3.3 source [file join [file dirname [info script]] "jitter.tclinc"] # Font to be used in the Tk listbox. set listFont {-family {Courier} -size 10} # Show errors occuring in the Togl callbacks. proc bgerror { msg } { tk_messageBox -icon error -type ok -message "Error: $msg\n\n$::errorInfo" exit } # Print info message into widget a the bottom of the window. proc PrintInfo { msg } { if { [winfo exists .fr.info] } { .fr.info configure -text $msg } } # The first 6 arguments are identical to the glFrustum() call. # # pixdx and pixdy are anti-alias jitter in pixels. # Set both equal to 0.0 for no anti-alias jitter. # eyedx and eyedy are depth-of field jitter in pixels. # Set both equal to 0.0 for no depth of field effects. # # focus is distance from eye to plane in focus. # focus must be greater than, but not equal to 0.0. # # Note that accFrustum() calls glTranslatef(). You will # probably want to insure that your ModelView matrix has been # initialized to identity before calling accFrustum(). # proc accFrustum { left right bottom top near far \ pixdx pixdy eyedx eyedy focus } { set viewport [tcl3dOglGetViewport] set xwsize [expr $right - $left] set ywsize [expr $top - $bottom] set dx [expr -($pixdx*$xwsize/double([lindex $viewport 2]) + \ $eyedx*$near/$focus)] set dy [expr -($pixdy*$ywsize/double([lindex $viewport 3]) + \ $eyedy*$near/$focus)] glMatrixMode GL_PROJECTION glLoadIdentity glFrustum [expr $left + $dx] [expr $right + $dx] \ [expr $bottom + $dy] [expr $top + $dy] $near $far glMatrixMode GL_MODELVIEW glLoadIdentity glTranslatef [expr -1.0 * $eyedx] [expr -1.0 * $eyedy] 0.0 } # The first 4 arguments are identical to the gluPerspective() call. # pixdx and pixdy are anti-alias jitter in pixels. # Set both equal to 0.0 for no anti-alias jitter. # eyedx and eyedy are depth-of field jitter in pixels. # Set both equal to 0.0 for no depth of field effects. # # focus is distance from eye to plane in focus. # focus must be greater than, but not equal to 0.0. # # Note that accPerspective() calls accFrustum(). # proc accPerspective { fovy aspect near far pixdx pixdy \ eyedx eyedy focus } { set PI_ 3.14159265358979323846 set fov2 [expr (($fovy*$PI_) / 180.0) / 2.0] set top [expr $near / (cos($fov2) / sin($fov2))] set bottom [expr -1 * $top] set right [expr $top * $aspect] set left [expr -1 * $right] accFrustum $left $right $bottom $top $near $far \ $pixdx $pixdy $eyedx $eyedy $focus } proc CreateCallback { toglwin } { global teapotList set ambient { 0.0 0.0 0.0 1.0 } set diffuse { 1.0 1.0 1.0 1.0 } set specular { 1.0 1.0 1.0 1.0 } set position { 0.0 3.0 3.0 0.0 } set lmodel_ambient { 0.2 0.2 0.2 1.0 } set local_view { 0.0 } glLightfv GL_LIGHT0 GL_AMBIENT $ambient glLightfv GL_LIGHT0 GL_DIFFUSE $diffuse glLightfv GL_LIGHT0 GL_POSITION $position glLightModelfv GL_LIGHT_MODEL_AMBIENT $lmodel_ambient glLightModelfv GL_LIGHT_MODEL_LOCAL_VIEWER $local_view glFrontFace GL_CW glEnable GL_LIGHTING glEnable GL_LIGHT0 glEnable GL_AUTO_NORMAL glEnable GL_NORMALIZE glEnable GL_DEPTH_TEST glClearColor 0.0 0.0 0.0 0.0 glClearAccum 0.0 0.0 0.0 0.0 # make teapot display list set teapotList [glGenLists 1] glNewList $teapotList GL_COMPILE glutSolidTeapot 0.5 glEndList } proc renderTeapot { x y z ambr ambg ambb difr difg difb \ specr specg specb shine } { global teapotList glPushMatrix glTranslatef $x $y $z set mat [list $ambr $ambg $ambb 1.0] glMaterialfv GL_FRONT GL_AMBIENT $mat set mat [list $difr $difg $difb 1.0] glMaterialfv GL_FRONT GL_DIFFUSE $mat set mat [list $specr $specg $specb 1.0] glMaterialfv GL_FRONT GL_SPECULAR $mat glMaterialf GL_FRONT GL_SHININESS [expr $shine * 128.0] glCallList $teapotList glPopMatrix } # display() draws 5 teapots into the accumulation buffer # several times; each time with a jittered perspective. # The focal point is at z = 5.0, so the gold teapot will # stay in focus. The amount of jitter is adjusted by the # magnitude of the accPerspective() jitter; in this example, 0.33. # In this example, the teapots are drawn 8 times. See jitter.h # proc DisplayCallback { toglwin } { # Viewport command is not really needed, but has been inserted for # Mac OSX. Presentation framework (Tk) does not send a reshape event, # when switching from one demo to another. glViewport 0 0 [$toglwin width] [$toglwin height] set viewport [tcl3dOglGetViewport] glClear GL_ACCUM_BUFFER_BIT set jitList $::j($::numJits) for { set jitter 0 } { $jitter < $::numJits } { incr jitter } { glClear [expr $::GL_COLOR_BUFFER_BIT | $::GL_DEPTH_BUFFER_BIT] set jitPnt [lindex $jitList $jitter] accPerspective 45.0 \ double([lindex $viewport 2])/double([lindex $viewport 3]) \ 1.0 15.0 0.0 0.0 \ [expr 0.33 * [lindex $jitPnt 0]] \ [expr 0.33 * [lindex $jitPnt 1]] \ 5.0 # ruby, gold, silver, emerald, and cyan teapots renderTeapot -1.1 -0.5 -4.5 0.1745 0.01175 \ 0.01175 0.61424 0.04136 0.04136 \ 0.727811 0.626959 0.626959 0.6 renderTeapot -0.5 -0.5 -5.0 0.24725 0.1995 \ 0.0745 0.75164 0.60648 0.22648 \ 0.628281 0.555802 0.366065 0.4 renderTeapot 0.2 -0.5 -5.5 0.19225 0.19225 \ 0.19225 0.50754 0.50754 0.50754 \ 0.508273 0.508273 0.508273 0.4 renderTeapot 1.0 -0.5 -6.0 0.0215 0.1745 0.0215 \ 0.07568 0.61424 0.07568 0.633 \ 0.727811 0.633 0.6 renderTeapot 1.8 -0.5 -6.5 0.0 0.1 0.06 0.0 \ 0.50980392 0.50980392 0.50196078 \ 0.50196078 0.50196078 .25 glAccum GL_ACCUM [expr 1.0 / $::numJits] } glAccum GL_RETURN 1.0 glFlush } proc ReshapeCallback { toglwin { w -1 } { h -1 } } { set w [$toglwin width] set h [$toglwin height] glViewport 0 0 $w $h } proc SetJitterSample { num } { set ::numJits $num .fr.toglwin postredisplay } set ::numJits 8 # Be certain you request an accumulation buffer. frame .fr pack .fr -expand 1 -fill both togl .fr.toglwin -width 400 -height 400 -double false -depth true -accum true \ -createproc CreateCallback \ -reshapeproc ReshapeCallback \ -displayproc DisplayCallback listbox .fr.usage -font $::listFont -height 8 label .fr.info grid .fr.toglwin -row 0 -column 0 -sticky news grid .fr.usage -row 1 -column 0 -sticky news grid .fr.info -row 2 -column 0 -sticky news grid rowconfigure .fr 0 -weight 1 grid columnconfigure .fr 0 -weight 1 wm title . "Tcl3D demo: OpenGL Red Book example dof" bind . "SetJitterSample 2" bind . "SetJitterSample 3" bind . "SetJitterSample 4" bind . "SetJitterSample 8" bind . "SetJitterSample 15" bind . "SetJitterSample 24" bind . "SetJitterSample 66" bind . "exit" .fr.usage insert end "Key-1 Set jitter sample to 2" .fr.usage insert end "Key-2 Set jitter sample to 3" .fr.usage insert end "Key-3 Set jitter sample to 4" .fr.usage insert end "Key-4 Set jitter sample to 8" .fr.usage insert end "Key-5 Set jitter sample to 15" .fr.usage insert end "Key-6 Set jitter sample to 24" .fr.usage insert end "Key-7 Set jitter sample to 66" .fr.usage insert end "Key-Escape Exit" .fr.usage configure -state disabled PrintInfo [format "Running on %s with a %s (OpenGL %s, Tcl %s)" \ $tcl_platform(os) [glGetString GL_RENDERER] \ [glGetString GL_VERSION] [info patchlevel]]