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# scene.tcl # # An example of the OpenGL red book modified to work with Tcl3D. # The original C sources are Copyright (c) 1993-2003, Silicon Graphics, Inc. # The Tcl3D sources are Copyright (c) 2005, Paul Obermeier. # See file LICENSE for complete license information. # # This program demonstrates the use of the GL lighting model. # Objects are drawn using a grey material characteristic. # A single light source illuminates the objects. package require tcl3d 0.4.0 # Font to be used in the Tk listbox. set listFont {-family {Courier} -size 10} # Show errors occuring in the Togl callbacks. proc bgerror { msg } { tk_messageBox -icon error -type ok -message "Error: $msg\n\n$::errorInfo" exit } # Print info message into widget a the bottom of the window. proc PrintInfo { msg } { if { [winfo exists .fr.info] } { .fr.info configure -text $msg } } # Initialize material property and light source. proc CreateCallback { toglwin } { set light_ambient { 0.0 0.0 0.0 1.0 } set light_diffuse { 1.0 1.0 1.0 1.0 } set light_specular { 1.0 1.0 1.0 1.0 } # light_position is NOT default value set light_position { 1.0 1.0 1.0 0.0 } glLightfv GL_LIGHT0 GL_AMBIENT $light_ambient glLightfv GL_LIGHT0 GL_DIFFUSE $light_diffuse glLightfv GL_LIGHT0 GL_SPECULAR $light_specular glLightfv GL_LIGHT0 GL_POSITION $light_position glEnable GL_LIGHTING glEnable GL_LIGHT0 glEnable GL_DEPTH_TEST } proc DisplayCallback { toglwin } { glClear [expr $::GL_COLOR_BUFFER_BIT | $::GL_DEPTH_BUFFER_BIT] # Viewport command is not really needed, but has been inserted for # Mac OSX. Presentation framework (Tk) does not send a reshape event, # when switching from one demo to another. glViewport 0 0 [$toglwin width] [$toglwin height] glPushMatrix glRotatef 20.0 1.0 0.0 0.0 glPushMatrix glTranslatef -0.75 0.5 0.0 glRotatef 90.0 1.0 0.0 0.0 glutSolidTorus 0.275 0.85 15 15 glPopMatrix glPushMatrix glTranslatef -0.75 -0.5 0.0 glRotatef 270.0 1.0 0.0 0.0 glutSolidCone 1.0 2.0 15 15 glPopMatrix glPushMatrix glTranslatef 0.75 0.0 -1.0 glutSolidSphere 1.0 15 15 glPopMatrix glPopMatrix glFlush } proc ReshapeCallback { toglwin { w -1 } { h -1 } } { set w [$toglwin width] set h [$toglwin height] glViewport 0 0 $w $h glMatrixMode GL_PROJECTION glLoadIdentity if { $w <= $h } { glOrtho -2.5 2.5 [expr -2.5*double($h)/double($w)] \ [expr 2.5*double($h)/double($w)] -10.0 10.0 } else { glOrtho [expr -2.5*double($w)/double($h)] \ [expr 2.5*double($w)/double($h)] -2.5 2.5 -10.0 10.0 } glMatrixMode GL_MODELVIEW glLoadIdentity } frame .fr pack .fr -expand 1 -fill both togl .fr.toglwin -width 500 -height 500 -double false \ -createproc CreateCallback \ -reshapeproc ReshapeCallback \ -displayproc DisplayCallback listbox .fr.usage -font $::listFont -height 1 label .fr.info grid .fr.toglwin -row 0 -column 0 -sticky news grid .fr.usage -row 1 -column 0 -sticky news grid .fr.info -row 2 -column 0 -sticky news grid rowconfigure .fr 0 -weight 1 grid columnconfigure .fr 0 -weight 1 wm title . "Tcl3D demo: OpenGL Red Book example scene" bind .